Hysteric Kingdom Mods (
canibethemod) wrote2013-10-15 09:51 pm
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Applications
Applications
Before You Apply
- Please familiarize yourself with the Rules and FAQ.
- Check the Reserves and the Taken Characters list.
- Need a thread for your app? Want some practice first? Check out our meme comm for the latest Test Drive Meme!
- Please use the appropriate application form below, and note which you are applying for in the subject line, along with the character's name and canon.
- Subject titles for apps should go as follows:
Character - Canon - Transplant (if applicable) - Reserved/Not Reserved - 1/(amount of comments)
Canon Characters
PLAYER INFORMATION
Name: Whatever you want us to call you
Contact: Personal journal, Plurk, instant messenger, whatever is the best way to contact you.
Existing Characters: Any characters you have currently in the game.
CHARACTER INFORMATION
Name:
Species/Job/Class/Title: List only those that apply.
Age:
Series:
Canon Point: The time from which you are taking your character.
History: Linking to wikis is encouraged. There is no need for you to write out your character's history unless it brings you great joy.
Personality: Sum up your character's personality. This should be at least three well-rounded paragraphs. How does your character think? What drives them? How do they react to certain situations or people? Do they act contrary to their feelings? What are they afraid of? Has something in their past shaped them dramatically?
Abilities: What are your characters skills? Not just physically, but also non-physically. What are they good at? How powerful (or not) are they? Weaknesses can also be mentioned here!
Sample: This can be bracket text or prose, and linking to threads in other games, museboxes or memes is absolutely okay. The sample should illustrate your handle on your character's voice.
Anything Else? Any additional information you feel we should know about your character.
Game Transplants
For game transplants please still use the above form, but add the following additional information to your application:
Previous Game: The game community from which you are importing your character.
Game History & Personality: Summarize the impact the previous game had on your character. What were the significant events or relationships that will color their experiences going forward? Did they go through anything that altered an aspect of their personality or changed their point of view on something?
General Iroh - Avatar: the Last Airbender - Not Reserved - 1/1
Name: Althea
Contact: sakurasummons @ plurk
Existing Characters: None
CHARACTER INFORMATION
Name: General Iroh
Species/Job/Class/Title: Human/Tea Shop Owner/ex-Crown Prince and General
Age:
Old enough to play Pai Sho64Series: Avatar: The Last Airbender
Canon Point: Book 3, Chapter 6 "The Avatar and the Fire Lord"
History: The Dragon of the West
Personality: When looking at Iroh, there are more levels to him than immediately meets the eye. He was once the most skilled and respected general in the Fire Nation army, as well as the crown prince. And yet, at the height of his 600 day siege of the impregnable Ba Sing Se, he abandoned his assault and his career. His son had perished on the front lines and fighting no longer held any meaning for him. He was, forever and profoundly changed. He will admit that he is no longer the man he once was, and everything he is now is shaped and colored by the loss of his beloved Lu Ten.
At first color, one will take him as a jolly, laidback senior citizen who seems content to simply live and enjoy life- almost a hedonist. In many ways this is true. Iroh takes joy in simple pleasures, such as a cup of tea, fine music or a rousing game of Pai Sho. He is determined to face each day and live it to its fullest. He's prone to irritating his nephew Zuko by his unconcerned and cheerful outlook on everything. While Zuko is hunting for the avatar in his determination to reclaim his honor, Iroh is napping, organizing a music night for the crew, eating roast duck, drinking tea and playing board games. Also of note, Iroh is a flirt, regardless of the age of the young lady in question. It's always mild and delivered as simple compliments, but he does appreciate a lovely lady.
And yet Iroh uses this as a front to his deeper side. He often speaks in proverbs, revealing a far deeper wisdom and presence of mind than his tsungi horn playing would imply. Persistent in his advice giving, he attempts to guide his hot-headed nephew by calm and yet life-loving example. He knows all too well how precious and short life is and how important it is to walk a path you create for yourself. He understands what it means to live a life with honor, and how to find hope, even in the darkest times. When forced into exile, he calmly accepts his diminished life with dignity, claiming not to need things he knows Zuko has stolen, as there is honor to be found in a life of poverty, as well as in a palace.
A hard learned lesson for Iroh is that of balance. He accepts that for the world to be at peace, all the elements and each person, needs to establish balance within themselves and the world around them. To remove an element, or a people, would throw the world in disarray. He will staunchly defend the cause of balance, as he threatens tenfold punishment on Zhao if he harms the spirit of the moon. He attempts to instruct Zuko in the theory of balance as well, that much good can be found in each of the elements. This is the philosophy of the White Lotus, of which he has arisen to the rank of Grand Lotus. He holds a deep respect for the spirits and is the only other character in the series to see the spirit of Fang, Avatar Roku's dragon, aside from Aang himself.
Time and time again, Iroh also proves himself to be both intelligent, cunning and crafty, even in such times he appears to not have a care in the world. This is obviously borne out as he is the only soul to have ever breached the outer wall of Ba Sing Se. But beyond that, he's well educated, familiar with different cultures, basic botany, and music. He uses his wiles to escape capture by the Rough Riders, to feign insanity and stage his escape from prison, and to outwit Zhao by sneaking Zuko onboard the admiral's ship. He is a keen strategist and remarkably capable to think and plan on the fly, as well as in advance. He makes a study of other benders and finds ways to apply their methods to increase his firebending capabilities.
Perhaps of the greatest importance, he has established a personal philosophy of non-aggression. His bending is fueled from the understanding that fire is life and energy, not the rage and anger typically employed by the others of his nation. He abandons the war his family, and he himself, waged for 100 years. Only once does he ever actively attack the avatar, and beyond that, he will only use his bending to defend himself or others, or as necessity demands. When facing his nephew and niece in Ba Sing Se, once he has accomplished Katara and Aang's escape, he ceases fighting and allows himself to be taken peaceably. It is not that he will not fight, it is that he will not go beyond what is necessary. His reclaiming of the Earth Kingdom during Sozin's Comet is not motivated by self gain, and in fact he outright refuses his birthright before hand, but as a way to begin to reclaim his country's honor by restoring balance that was stolen by his family's lust for more power.
Abilities:
Strengths:
Firebending: Iroh is a remarkable firebender and is possibly one of the only ones who might have stood a chance at defeating Ozai, had Aang failed to do so. His techniques were learned from dragons, and thus he understands that firebending is sourced from the sun and from life, rather than fueled by rage or hate. This permits him not only to breathe fire, but also generate lightning. He has also learned to redirect lightning from studying the forms of waterbenders. Celestial beings, such as Sozin's Comet, can dramatically increase the power of his bending.
Teabending: Iroh is a tea making afficianado. He's made a study of both the brewing and enjoyment of tea. As such, he's also an amateur botanist, recognizing plants that are suitable for teamaking... most of the time. Once in a while, he just poisons himself instead.
Pai Shobending: Pai Sho is a popular, if somewhat difficult, strategy game in Iroh's world, and he is an expert of the game. He employs unique tactics in his playing style, based around the often underestimated White Lotus tile. Not only does he understand the intricate nuances of the game itself, he also knows the secret behind the White Lotus, which is a group of old people individuals from around the world dedicated to the principles of balance. Among his other recreational hobbies that Iroh excels at are singing and the playing of the tsungi horn.
Awesomebending: As the once leading General of the Fire Nation, and the only person to ever breach the outer wall of Ba Sing Se, Iroh is a remarkable warrior and a cunning strategist. Despite his facade of just being a jolly stupid old man, he's a quick thinker and sneaky when necessary, like when he feigns being in pain while in the captivity of the Rough Riders, only to break free. He also possesses remarkable leadership skills, as was fitting to the once crown prince of his nation, which encourages people to follow his lead and direction, as well as seek his advice and wisdom.
One of his greatest strengths is not the brilliant strategist, nor the powerful mastery of firebending. It is his resilience in the face of grief. While some people see his removal from the siege as a great weakness, buckling from his personal loss, it takes remarkable strength of character to choose a different path, a better path, from the one walked before. That he does not live his life in ongoing mourning, but instead embraces life and all it offers- bestowing love on a nephew who resists him, showing kindness to those who potentially mean him harm- all these are the strength of an unbreakable spirit.
Weaknesses: As with all other firebenders, his bending is at its weakest during the night and gone entirely during a solar eclipse. He is also not so adept with plant identification- he doesn't escape the occasional poisoning by attempting to make tea with an iffy plant. He also has a remarkably bad habit of doing things in his own dear sweet time with no respect for the urgency of those around him, indulging in naps, music night, or polishing off a bowl of roast duck when he's wanted for other tasks. (Really it's intentional nine times out of ten, but it does quite earn him a reputation for being lazy.) His greatest weakness is his unwavering faith in his nephew, even when Zuko has proven time and time again to disappoint or betray. Iroh loves the boy like his own son and will go to remarkable lengths to preserve their relationship, even when it is at personal detriment to himself.
Sample:
Zuko,
I hope this letter finds you well. Now that my teashop is open again, business is booming. We have so many customers who want to see me. Of course, the tea is excellent but it seems people are curious to know more about the grand lotus. I wonder who told them about that.
Jin came by the shop this week and was asking about you. I did not tell her you are the Fire Lord now, but she seemed very disappointed not to find you here. Perhaps you could write the young lady a nice letter so she does not worry so much about you. You could also put in a good word for your uncle. She's very pretty, you know.
I know that you cannot come to visit for a long time. Being a leader is hard work, and to rule a nation harder still. But I believe in you. Everything that you learned and fought for has given you the strength and the skills to be an exceptional Fire Lord, and an exceptional young man.
I have enclosed my newest blend of tea. It is very popular here. I call it "the ginger dragon". The color is very nice when brewed properly. Think of your old uncle when you make it and remember not to let it steep too long. Subtlety of flavor is best enjoyed in a calm setting.
With warm affection,
Iroh
Anything Else? He's an incurable flirt. Hide yer daughters, hide yer wives!
Accepted!
First, we'd ask that you reply to this comment with the character journal you're planning to use!
With that, you're free to join the game communities:
Once your journal's membership has been approved, you can then head over to the Player Contact page and the Taken Character list and fill out the forms provided so we can add you to them!
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Why not also consider visiting the OOC Community and introduce yourself and your character? :D