Hysteric Kingdom Mods (
canibethemod) wrote2013-10-15 09:51 pm
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Entry tags:
Applications
Applications
Before You Apply
- Please familiarize yourself with the Rules and FAQ.
- Check the Reserves and the Taken Characters list.
- Need a thread for your app? Want some practice first? Check out our meme comm for the latest Test Drive Meme!
- Please use the appropriate application form below, and note which you are applying for in the subject line, along with the character's name and canon.
- Subject titles for apps should go as follows:
Character - Canon - Transplant (if applicable) - Reserved/Not Reserved - 1/(amount of comments)
Canon Characters
PLAYER INFORMATION
Name: Whatever you want us to call you
Contact: Personal journal, Plurk, instant messenger, whatever is the best way to contact you.
Existing Characters: Any characters you have currently in the game.
CHARACTER INFORMATION
Name:
Species/Job/Class/Title: List only those that apply.
Age:
Series:
Canon Point: The time from which you are taking your character.
History: Linking to wikis is encouraged. There is no need for you to write out your character's history unless it brings you great joy.
Personality: Sum up your character's personality. This should be at least three well-rounded paragraphs. How does your character think? What drives them? How do they react to certain situations or people? Do they act contrary to their feelings? What are they afraid of? Has something in their past shaped them dramatically?
Abilities: What are your characters skills? Not just physically, but also non-physically. What are they good at? How powerful (or not) are they? Weaknesses can also be mentioned here!
Sample: This can be bracket text or prose, and linking to threads in other games, museboxes or memes is absolutely okay. The sample should illustrate your handle on your character's voice.
Anything Else? Any additional information you feel we should know about your character.
Game Transplants
For game transplants please still use the above form, but add the following additional information to your application:
Previous Game: The game community from which you are importing your character.
Game History & Personality: Summarize the impact the previous game had on your character. What were the significant events or relationships that will color their experiences going forward? Did they go through anything that altered an aspect of their personality or changed their point of view on something?
Zuko - Avatar: The Last Airbender - Reserved
Name: Yinza
Contact:
Existing Characters: Laharl
CHARACTER INFORMATION
Name: Zuko
Species/Job/Class/Title: Human / (former) Crown Prince
Age: 16
Series: Avatar: The Last Airbender
Canon Point: Immediately following the Day of Black Sun, before joining Team Avatar.
History: Zuko on the Avatar wiki.
Personality:
Zuko is characterized by his mother as "someone who keeps fighting, even though it's hard," and that has continued as one of his defining traits. His life has been a constant struggle to prove his own worth and to come to his own understanding of right and wrong. Zuko will pursue a goal with passionate determination regardless of how hopeless or impossible it might seem, and he is willing to use extreme methods to achieve it. Consequently he is stubborn and difficult to dissuade once he has set his mind on something. In the past, he would also adamantly refuse aid, believing that a strong person needed to do things on his own. He has come to realize that accepting help does not make a person weak, although he can still be reluctant about it in certain situations.
He is hot-headed and reactive, and tends to run headlong into situations without thinking through an exit plan. Iroh's counsel has begun to curb his rash behavior, but he can still be goaded into it with relative ease. He has proven himself clever in coming up with solutions to immediate obstacles or using situations to his temporary advantage, but has difficulty planning for the long-term.
He struggles with a low self-esteem, first built up by years of being the unwanted son and now maintained by the guilt he feels over his mistakes. His greatest fear is that he will one day slip down the wrong path again, and become like his father. These concerns make him much more serious-minded than Team Avatar, and can also make him sensitive and defensive about perceived insults. Despite his determination, he is often pessimistic, expecting to have to struggle through situations rather than reach his goal with ease. His good moods are somewhat rare, as is any humor beyond sarcasm, although both can be coaxed out of him by people he cares about.
Despite appearances, he has a compassionate heart. This first showed itself as a love for his people and a refusal to sacrifice them in war, and is also shown when he places the lives of his uncle and his crew over his goal of capturing the Avatar. During his time as a fugitive in the Earth Kingdom, he further came to feel a sympathy for a people he had once seen as his enemy. Unlike his ruthless father and sister, Zuko is someone who will defend the weak and show mercy to his enemies.
The experiences of his upbringing and banishment provided him with few opportunities to interact normally with people, especially people his own age, and have left him socially awkward. He feels more at ease giving orders or discussing battle plans than carrying on a casual conversation. Although known for his loud outbursts, he becomes taciturn when conversing with strangers or makes awkward non sequiturs. When completely at a loss, he is liable to fall back on things he thinks his uncle might say. Very much unlike his sister, he doesn't read people very well, and expects their reactions to be similar to his own if he were in their position.
Abilities:
♦ Firebending - The ability to create and manipulate fire. Zuko is not yet a master firebender, although he has the potential to be; by the end of the series, only the most advanced techniques such as lightning generation are beyond him. At this point, he has begun experimenting with and incorporating techniques from the other bending arts into his own, but he has not yet broken with the anger-fueled and militaristic style of firebending currently taught in the Fire Nation.
♦ Dual Dao Swords - Although he struggled to learn firebending, Zuko seems to have a natural talent with swords. He trained with Master Piandao while still in the Fire Nation, and he is shown from the start to wield them with ease, as if they were extensions of his own body.
♦ Unarmed Combat - While not as skilled as his sister, Zuko is still well above average, and capable of evading or even disarming other opponents. Many firebending forms translate well to non-bending attacks.
♦ Stealth - Zuko can conceal himself when he needs to, as shown when he infiltrates both a heavily-guarded Fire Nation fortress and the Dai Li headquarters without being detected.
Weaknesses:
♠ Dependence on Sunlight - Like all firebenders, Zuko's firebending is weaker at night and completely absent in events like a solar eclipse. Considering how dark it is in the Netherworld in general, his ability will probably be somewhat weaker here. He does, however, appear to have overcome the standard weakness to cold, and can still firebend in freezing temperatures.
♠ Self-Doubt - Zuko struggles constantly with knowing and doing the right thing. At this point in canon, he has not really had the chance to prove himself, and although he wants to do the right thing, he will be shaky on what and how to accomplish that, especially when thrust into a completely unfamiliar situation.
♠ Poor People Skills - Zuko has just never gotten along well with most people. He is quick to anger and slow to comprehend other people's feelings and motivations.
Sample: (Nnnnooot sure if girl Zuko counts, so have this also:)
Zuko had been in this strange place for several hours now and managed to determine very little about it. He could bend, so it wasn't the Spirit World, but it definitely wasn't any part of the nations he knew. The few answers he got from the people here (if they could be called that) only left him more confused than before. He didn't know what a 'Netherworld' or a 'Dimensional Gate' was. All he understood was that it wasn't home, and no one here knew the way back.
That was far more frustrating than not understanding where he was. He could go for the rest of his life dismissing all of this as some crazy dream, if only he could get home again. He had to find the Avatar! For the right reasons this time, so he could help to set things on the right path, and, maybe, redeem himself to his uncle.
But what good did it do for him to realize what he should be doing if he couldn't do any of it? The longer he stayed here, the more it felt like he was standing by and letting everything go wrong back home. He knew that not everything depended on him, but he was certain that he had a role to play. If the world could get by so easily without him, then he didn't understand why it had had to put him through so much.
Zuko found himself glaring at the so-called gate again, as though that alone could force it to open a path for him. But maybe the gatekeeper, as nice as she seemed, hadn't told him the whole truth. Maybe by walking through that portal, he could still make something happen. He just couldn't accept that there was nothing he could do. There was too much at stake.
Anything Else? Oh god pronouns.
Accepted!
First, we'd ask that you reply to this comment with the character journal you're planning to use!
With that, you're free to join the game communities:
Once your journal's membership has been approved, you can then head over to the Player Contact page and the Taken Character list and fill out the forms provided so we can add you to them!
Optionally, if you use plurk, you also could also friend or fan the mod plurk!
Why not also consider visiting the OOC Community and introduce yourself and your character? :D
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